A links panel for SketchUp textures.
SketchUp copies every texture into the model and forgets where it came from, so a retouched image means finding it, replacing it by hand, and fixing its size. Dispatch links each texture to its image file, the way InDesign links placed images. Save a retouch in Photoshop and the texture turns amber in the panel. Press Update and the new image goes in at exactly the same size in the model, even if it was saved at a different resolution.
Free. SketchUp 2026 for Mac; Windows still in testing. Installing needs one extra step (see Install).

A SketchUp model keeps its own copy of every image and only a note of where it came from, usually a path on someone else’s computer. Loading a new image into a material resets its size, so every retouch has to be scaled again by hand or it lands wrong on every face that uses it. And in a folder of textures someone is retouching, nothing tells you which ones in the model are now out of date.

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Save a texture back at a new resolution with the same proportions, and it keeps exactly the same size in the model. Save a 1,024 × 683 texture at 2,048 × 1,366 and it gets sharper while nothing in the model moves. It works downward too, and lighter textures keep the file small. If the proportions change because the image was cropped or its canvas extended, Dispatch keeps the same pixel density instead, so the bricks stay the size they were, and it flags the row Reshaped for someone to check.

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